Rules

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Rules

Please note DirectX Ireland Challenge Cup Rules are subject to change. All entrants must ensure full compliance with rules and agreed to terms of the participation agreement.

General Rules

  1. Entrants must read and agree to the Participation Agreement.
  2. Entrants to the DirectX Ireland Challenge Cup can be an;
    Individual entry
    OR
    Team entry (of no more than 3 students, each team member should agree to the Participation Agreement).
  3. Entrants will be accepted from students enrolled in a 1st to 4th year full time undergraduate 3rd level course.
  4. Entrants must have the approval of an academic mentor.
  5. One entry per educational institution is allowed. Institutions may apply to submit up-to three entries for consideration and these maybe allocated available places, in priority order as identified by the institutions academic mentor and at the discretion of the organising committee.
  6. Colleges and Universities must officially register each Game Entry as set out in the competition schedule.
  7. Entrants to the DirectX Ireland Challenge shall base their Game Entry on the released Starter Kit.
  8. Copies of entrant’s source code, art and audio work must be submitted as set out in the competition schedule.
  9. The Judging Panel will be nominated by the organising committee. The Judging Panel must be satisfied as to the suitability of each entrant’s Game Entry and that it fairly reflects the work and research of the individual or each member of a team. Each team member must be present themselves for interview. If a team member does not present for interview they cannot form part of a competing team, no exceptions.
  10. The Game Entry must be the contestants own work. Any breach of this will result in immediate disqualification.
  11. The Game Entry will developed using DirectX 11 or DirectX 10.
  12. The Game Entry must be demonstrable on Windows 7.
  13. The use of external API’s should be limited and where used fully documented in the Game Design Report.
  14. The DirectX Ireland Challenge will consist of public demonstrations of each Game Entry and a judging round where up-to three teams will be selected. The selected teams will present their Game Entry to the judging panel and may also be voted on by members of the assembled audience. Teams are responsible for load in and load out of Game Entry demonstation equipment and materials.
  15. Teams must provide all
    • demonstration equipment
    • A3 poster
  16. Teams are provided with;
    Quantity Description
    1 Wired internet point
    Open Wireless Access
    2 240 volt plug outlet
    1 Table (45 x 60 cm)
    1 Wallspace for A3 Poster
  17. Judges will review the Game Entry under the headings of Programming, Art and Audio. Judges reserve the right to revise these criteria as deemed appropriate.
  18. If these rules conflict in any way with the Participation Agreement, the Participation Agreement takes precedence.
  19. Incomplete, damaged, defaced or illegible Game Entries may be deemed invalid at the sole discretion of organising committee. Game Entry constitutes full and unconditional acceptance of these rules. The organising committee reserves the right to disqualify anyone in breach of these rules.
  20. The decision of the Organising committee, Interview Panel and Judges will be final.

DirectX Ireland Challenge 2012 Specific Game Rules

  1. DirectX Ireland Challenge will honour Chopper Command (c) Activision Publishing Inc.
  2. ENTRANTS MUST ACCEPT ALL THE TERMS AND CONDITIONS OF THE PARTICIPATION AGREEMENT
  3. A Game Entry may only be used for the purposes of entering this competition and entrants will not attempt to make any commercial use of such works. Entrants shall only retain a single copy of the Game Entry for Non-Commercial, Portfolio purposes, as those terms are defined below. In no event shall entrants enable or provide access to, distribute, or otherwise use any Game Entry via any peer-to-peer or other file-sharing network or any technology with a primary purpose of enabling and facilitating digital serial copying.
  4. A Game Entry will have at least three scenes
    • one of which implements Tessellation (DirectX 11)
    • one of which implements DirectCompute (DirectX 10 & 11)
    • and a third scene which implements any combination of effects chosen by the team (DirectX 10 & 11)
  5. Entrants to the DirectX Ireland Challenge shall base their Game Entry on the Starter Kit.
Games Fleadh 2012
weeks
0
2
days
0
6
hours
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1
minutes
5
8
seconds
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Supported by:
Activision Publishing, Inc.
MGS DemonWare
XNA Game Studio Ubisoft
DREAM.BUILD.PLAY
Havok PlayFirst
PopCap Enterprise Ireland
Game Developers IGDA
Engineers Ireland LIT-Tipperary
 Open Emotion Studios Never Mind Games
 Tribal City Interactive
Click Magazine Banshee Computers
Games Fleadh
Games Fleadh