GamesPro 2011

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GamesPro 2011

Games Professional 

Presentations

 

 

 

 

Time Speaker Organisation Profile Topic
[13:50-14:00] James 

Greenslade
LIT-Tipperary Head of Department, Technology, Media & Science, 

Welcome 

address
Session Chair 

Jamie McCormick
Jamie has worked in the Irish games industry for over a decade, working at companies including Gamesworld, Demonware, Xbox Live Gaming Centre and Jolt Online. A graduate of DIT, he is now English Marketing Manager at GALA Networks Europe, the Dublin based MMORPG publisher.
[14:00-14:20] Simon 

Dobbyn
Havok Simon joined the games middleware company Havok in 2009 as a software engineer on the Cloth team. Prior to working at Havok, he worked as a senior software engineer in the Graphics, Vision and Visualisation Group in Trinity College Dublin, working on a project which involved creating a simulated lifelike virtual Dublin. Simon holds a PhD in Computer Science from Trinity College Dublin, where he specialised in real-time crowd rendering and simulation. Dressed for Success: Using Havok Cloth to Improve the Realism of Game Characters 

Havok Cloth is a development tool designed to minimize the time that game artists spend on animating the behaviour of character garments and environmental cloth. It has been used to increase the believability of game characters for cutting-edge games such as Heavy Rain, UFC, Undisputed 2010 and DJ Hero 2. This talk presents an overview of the technology and how this product can be used to bring game characters to life.
[14:20-14:30] Gaming Tournament awards announcements
[14:30-15:00] Chris 

Gregan
PlayFirst Chris Gregan has worked in the Irish games industry for over 8 years.In 2008 he helped establish PlayFirst Inc’s operation in Ireland. He is currently Principal Software Engineer and manages the technology strategy for PlayFirst’s portfolio of iPhone casual games. Making a Dash for a career in games
[15:00-15:30] Patrick 

Murphy
Open 

 

Patrick Murphy is the CEO, Sound Designer and Co-Founder of Limerick based development company, Open Emotion Studios. Patrick founded Open Emotion Studios along with Mike Naughton and Colm English and is one of the key figures behind Open Emotion Studios creative and original intellectual property. One Crazy Year: A startup retrospective
[15:30-15:40] XNA Game Studio Ireland Challenge Game 

Demos
[15:40-16:10] Damien 

Marshall
DemonWare Damien works with the networking middleware company Demonware as Training 

Coordinator and Software Engineer. He holds a Phd in Electronic Engineering from NUI Maynooth, where he specialised in the study of data management mechanisms for online games. Prior to working at Demonware, Damien worked as a lecturer on the Computer Games Development course at IT Carlow.
Designing for scale 

- a perspective
[16:10-16:20] Tournament Award Announcements
[16:20-16:40] Alan 

Boyce & Mark Lambe
Nevermind Games Alan and Mark graduated in Ireland and will be discussing their experiences in competing for Ireland in Dare To Be Digital and setting up a company, NeverMind Games. From Education to Enterprise
[16:40-17:00] Ray 

Walsh
Enterprise 

 

Ray Walsh is Development Advisor, with Enterprise Ireland and works with companies trading over 4 years in Telecom, Internet, Media & Entertainment (T.I.M.E.) companies, assisting the companies on strategy, business development. Ray worked in the Start-Up investments area for 5 years. Ray is also linked to the rollout of the Internet Growth Acceleration Programme (IGAP) and Internet & Games Competitive Start Fund (IGCSF) IGAP and IGCSF – Why?
[17:00-17:20] Allan 

Murphy
Microsoft 

 

Allan has worked in the game industry for over 17 years, and on consoles since the early 90s. He has shipped several titles and worked on a wide variety of engine technology, and currently works for Microsoft in the Advanced Technology Group (ATG) where he helps developers create amazing games across a range of Microsoft platforms. Windows Phone 7 Performance Best Practices
Windows Phone 7 presents a great opportunity to apply XNA Game Studio coding skills in the mobile world to make compelling mobile games. This presentation will give a brief overview of Windows Phone 7 so far, what’s coming soon on the platform, and a quick summary of common performance pitfalls in Windows Phone 7 coding.
[17:20-17:30] Michael 

Meagher & Allan Murphy
Microsoft Academic 

Engagement
Microsoft Ireland
Games Fleadh 2011 Awards & Imagine Cup 2011
[17:30-18:00] Panel Panel 

Discussion
Please 

note this schedule is subject to change.

Games Fleadh 2012
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Supported by:
Activision Publishing, Inc.
MGS DemonWare
XNA Game Studio Ubisoft
DREAM.BUILD.PLAY
Havok PlayFirst
PopCap Enterprise Ireland
Game Developers IGDA
Engineers Ireland LIT-Tipperary
 Open Emotion Studios Never Mind Games
 Tribal City Interactive
Click Magazine Banshee Computers
Games Fleadh
Games Fleadh